Chrome OS saw a good raise too. OS X(Mac) saw a decrease.

  • db0@lemmy.dbzer0.com
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    1 year ago

    The critical mass needed to tip the scales is not high. Once Linux has enough market share to matter as a customer base, game studios will switch to developing as cross-platform for it by default, so that they don’t lose launch sales. Once this happens, a lot of people won’t have any reason to stay on windows anymore as gaming was the only thing holding them back. This will then create a virtuous cycle of users migrating and games (and then apps) switching to it. Along then come hardware vendor supporty and then pre-built PCs and laptops. If the tipping point is reach, the rate of market share gain will be exponential.

    The same thing happened with Internet Explorer 6

    The only thing that can stop this is outside pressure from software giants like Microsoft through lobbying the Governments, buying out game studios or buying exclusivity, or strong-arming hardware vendors.

    • Kit@lemmy.blahaj.zone
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      1 year ago

      MacOS holds a nearly 30% market share and few game developers give a shit about publishing their games on Mac. Why would Linux be any different?

      • MazonnaCara89@lemmy.ml
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        1 year ago

        Because linux doesn’t have deprecated opengl, doesn’t run their own proprietary api for gpu instead of implementing vulkan and last but not least because linux does still have support for 32bit application.

      • gens@programming.dev
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        1 year ago

        Apple is notorios about being anti-gaming, yet many games support it while not supporting linux. Don’t know the actual stats though.