• colourlesspony@pawb.social
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    1 year ago

    I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.

    • Send_me_nude_girls@feddit.de
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      1 year ago

      Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn’t any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.

    • Gekkonen@sopuli.xyz
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      1 year ago

      This is a big one. Another one is that developing software for Macs is a huge headache compared to Windows, Linux, and BSD. The tooling simply feels much more awkward to use than most things available on other platforms, and the application packaging is so easy to mess up (not that every developer doesn’t forget the occasional DLL…)

  • 8ender@lemmy.world
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    1 year ago

    You know what? Valve gets a pass here. They tried really hard to make Mac gaming a viable thing and it just didn’t work out.

    • misk@sopuli.xyz
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      1 year ago

      They tried but I wouldn’t describe it as trying hard.

      Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.

      • MentalEdge@sopuli.xyz
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        1 year ago

        They’re not referring to any recent efforts. Valve’s push for gaming on mac happened years back, before the ARM transition was even a rumor. And even then, it was apple that stopped trying first, before valve did.

        Valve DID try, but you’re referring to things from AFTER they decided to cut their losses. Of course it’s lackluster.

    • Chobbes@lemmy.world
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      1 year ago

      This is probably not as big of a deal as the lack of common APIs like Vulcan. I doubt Valve has much (if any) raw x86 code in their game engine, and it would probably compile to arm just fine. You still have to set up a new build chain for this, though, which is a pain.

  • remotelove@lemmy.ca
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    1 year ago

    If you make weed legal, the number of people breaking the law will go down.

    If you don’t make any games for an OS, you won’t have any players on that OS.

    • war@kbin.social
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      1 year ago

      Valve single-handedly resurrected the idea of Linux gaming and spent God knows how many millions of dollars making Linux a viable gaming platform after decades of everyone laughing at it and ignoring it. I think your pathetic fridge-magnet wisdom would be better suited for a context that isn’t an article about Valve.

      • remotelove@lemmy.ca
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        1 year ago

        I was making a play at the title of this post, TBH.

        Do you need a hug? It sounds like it.

    • Vilian@lemmy.ca
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      1 year ago

      no?, Valve tried, never gave any result, and linux surpasses it in a year of thet launch of steam deck, Apple also don’t help fucking with opengl,vulkan and switching to Arm

  • mana@lemmynsfw.com
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    1 year ago

    The article might as well be “Valve Says Counter-Strike 2 for macOS Not Happening Because We Have a Vested Interest In Selling Steam Decks” just as Apple isn’t porting iMessage (and other apps) to Android because they have a vested interest in selling iPhones.