I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.
Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn’t any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.
CS2 uses Vulkan not opengl, apple still don’t support it tho
This is a big one. Another one is that developing software for Macs is a huge headache compared to Windows, Linux, and BSD. The tooling simply feels much more awkward to use than most things available on other platforms, and the application packaging is so easy to mess up (not that every developer doesn’t forget the occasional DLL…)
You know what? Valve gets a pass here. They tried really hard to make Mac gaming a viable thing and it just didn’t work out.
They tried but I wouldn’t describe it as trying hard.
Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.
They’re not referring to any recent efforts. Valve’s push for gaming on mac happened years back, before the ARM transition was even a rumor. And even then, it was apple that stopped trying first, before valve did.
Valve DID try, but you’re referring to things from AFTER they decided to cut their losses. Of course it’s lackluster.
Could also be because of the Arm chips which add more burden on the developers who have to account not only for another OS but also for a completely different CPU instruction set.
This is probably not as big of a deal as the lack of common APIs like Vulcan. I doubt Valve has much (if any) raw x86 code in their game engine, and it would probably compile to arm just fine. You still have to set up a new build chain for this, though, which is a pain.
Boohoo, won’t anybody invest in Mac :'(
itoddlers btfo!
If you make weed legal, the number of people breaking the law will go down.
If you don’t make any games for an OS, you won’t have any players on that OS.
Valve single-handedly resurrected the idea of Linux gaming and spent God knows how many millions of dollars making Linux a viable gaming platform after decades of everyone laughing at it and ignoring it. I think your pathetic fridge-magnet wisdom would be better suited for a context that isn’t an article about Valve.
I was making a play at the title of this post, TBH.
Do you need a hug? It sounds like it.
If you build it, they will come.
no?, Valve tried, never gave any result, and linux surpasses it in a year of thet launch of steam deck, Apple also don’t help fucking with opengl,vulkan and switching to Arm
BG3 on Mac has enough players? It’s a 🐔 and 🥚 problem.
Ha! Got’em!
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hey man, this is clearly a brand new game. have you seen the bugs?
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Ya? What does the age of the game have to do with the current measurements?
wasn’t cs:go like always on top10 most playable games of all steam?
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If they have moved on then there is no point to port it to Mac
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The article might as well be “Valve Says Counter-Strike 2 for macOS Not Happening Because We Have a Vested Interest In Selling Steam Decks” just as Apple isn’t porting iMessage (and other apps) to Android because they have a vested interest in selling iPhones.
not exactly?, Valve had mac:OS support before Linux, they just saw how much Apple don’t give a shit
I think its just a considerable effort to port it to arm and the metal api.
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