According to SAG AFTRA, the deal will “enable Replica to engage SAG-AFTRA members under a fair, ethical agreement to safely create and license a digital replica of their voice. Licensed voices can be used in video game development and other interactive media projects from pre-production to final release.”

The deal reportedly includes minimum terms and the requirement for performers’ consent to use their voice for AI.

However, several prominent video game voice actors were quick to respond on X, specifically to a portion of the statement which claims the deal was approved by “affected members of the union’s voiceover performer community.”

Apex Legends voice actor Erika Ishii wrote: “Approved by… WHO exactly?? Was any one of the ‘affected members’ who signed off on this a working voice actor?”

  • Stamets@lemmy.world
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    1 year ago

    This is the one career I wanted to do something in. I started voice acting years ago.

    Honestly just seems so pointless lately. Half the time voice over artists are not even recognized or even paid a decent amount. Now they wanna just copy and paste our voice.

    I’m tired.

    • Pistcow@lemm.ee
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      Even the recognized ones don’t get paid well. Weird that SAG would sign off on this so easily when SAG actors and writers striked for months with AI being a big part of the issue.

      • Stamets@lemmy.world
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        Because voice actors are not considered real actors by SAG-AFTRA. Despite the fact that doing voice over work is typically far more grueling than being in front of a camera. I’ve never met a VOA who wasn’t looked down on by other SAG members. Even by fucking extras. “You just stand in a booth and read lines.”

        • Sanctus@lemmy.world
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          Guarantee none of them have experienced being on your 10th take in the booth, with the previous line fed to you by the Audio Engineer through your cans, and the next line is whatever comes next alphabetically. Its just as valid as any other form of acting. People on a high horse because of their job is the most asinine shit. Its all work.

          • Stamets@lemmy.world
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            It’s why I love actors who’ve done voice over work. Like most of the Star Trek cast has in one form or another, whether thats for Star Trek Online or another game entirely. All of them saying that it was mind numbing work and it drained them but that they now have enormous respect for people who do that.

            While most people look at Critical Role and just go “oh it’s easy!” as if you aren’t spending 4 hours doing exertion noises for climbing fucking stairs.

            • Pistcow@lemm.ee
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              Question, what do conventional actors fall under when they voice for something like a Disney or Pixar movie? What would be the protections from using Seinfield’s voice if he did a new Bee movie? Or are they protected by SAG Actor and its just the nerd VOs that are fucked?

              Couldn’t imagine an A-lister ever voicing a AAA game if they fell under those rules.

    • GreatAlbatross@feddit.uk
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      I’ve done voice acting before, and honestly, you’re right on the money.
      So many people don’t even notice if the voice work in a piece of media is good/bad.
      Playing one game, several of the main characters sound like they were recorded in completely different rooms.
      And I’m sat here like a mug with a deadened setup, wondering why I bothered.

      When that little detail is paid, I can see games absolutely jumping on the machine generated bandwagon.

      • Stamets@lemmy.world
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        1 year ago

        I’ve been trying to figure out a deadened set up for a while. My closet isn’t big enough as a gay man, no. I’m not going back in. I need one of those lil curtain thingies that create a dead space.

        But yeah I agree. Resident Evil 4 killed me for that. So many of the characters sounded amazing and then Ada just stuck out like a sore thumb. I don’t mean because of a poor performance or anything either. I wasn’t totally happy with it but I blame the game director for that, not her for doing what they asked of her. But everyone else was done in a professional set up and her quality is NOTICABLE different. It fucked up the entire DLC for me and I haven’t been able to really enjoy it.

        Doing voice acting and then hearing all the ways people mess up in stuff is astounding. Not that I don’t, mind you. I’m not perfect. But my god do you notice all the major errors in every game out there once you start working a bit in the field.

  • blunderworld@lemmy.ca
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    I really hope this doesnt take off. I tried out Star Trek: Infinite and the tutorial uses an AI voice. It just sounded bizarre and jarring, completely took me out of the experience.

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      This deal solves the problem you’re encountering, because it allows game companies to use real voices to generate dialogue. It will sound a hell of a lot better than the 100% AI generated voices you dislike.

      And it will protect voice actors’ jobs because the deal effectively requires new contracts for each use out of scope of the previous contract (i.e., the “opt out” language), and it encourages game companies to continue to rely on voice actors rather than switch to 100% AI generated.

      Without this deal, game devs will just go 100% AI (and the tech will improve dramatically), and within a year or two, game voice actors will have no jobs to contract.

      This is especially important in light of the trend toward dynamically generated dialogue in RPGs, etc. Without allowing an AI to train on real voice actors, dynamically generated dialogue will have to be 100% AI generated (no human voice involvement).

      Voice acting in all fields is already a diminishing market because of AI generated voices. One of my coworkers had to get a job where I work because his VA jobs basically dried up. This agreement stanches the bleeding by permitting the use of AI trained on VAs (but only allowing use on a per-contract basis). Without that permission, AI would just be trained on open source / freely available voice samples, and there would be no contracts, and VAs would just … not exist anymore.

      • HandBreadedTools@lemmy.world
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        I disagree with it “solving” the problem. I’ve yet to hear an AI voice that actually works/sounds like an actual person. I’ve heard sentences or two that are somewhat passable at times, but never enough for actual dialogue. Regardless, your entire comment also does not address the issue presented at all, that voice actors did not agree with this deal.

        • XTornado@lemmy.ml
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          Clearly you haven’t seen the videos of Biden, Trump and others playing Minecraft… Because man that works… And probably that wasn’t the latest technology.

          • HandBreadedTools@lemmy.world
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            1 year ago

            I have. If you think those are perfect replicas then I have a bridge to sell you. Go listen to them again, they’re close-ish but there is always something a little off that sticks out when listening to it.

            • XTornado@lemmy.ml
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              If I have to listen close-ish then they don’t stick out or they do very little so sounds good enough to me. Let again we don’t need exact replicas for gaming.

              Plus probably lot of usage would be to pregenerate stuff not realtime so they can fix specific cases where it sounds weird by editing or similar.

      • funkless_eck@sh.itjust.works
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        within a year or two AI actors will have no jobs

        extreeeeeme doubt. The moment an AI has to inflect emotion it really fucks it up. You’ll spend 5 hours and $200 of compute costs getting it to say “Great, thanks” sarcastically, when an actor could do it in a single take as part of doing the entire script.

        • greenskye@lemm.ee
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          Honestly I just don’t think a lot of people will care. They’ll just get used to the lower quality. AI only has to be ‘good enough to still sell’. Do you really think that gamers are the consumers that are going to be ones to fight back against it? The same consumers that have rolled over to basically every other exploitative practice ever conceived of?

          • funkless_eck@sh.itjust.works
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            1 year ago

            at the levels we’re talking - maybe an indie studio could deliberately, stylistically, pull it off. But a AAA studio? To whom their VO budget is less than what they pay an executive. It just leaves them open to competitors making a game with good voice acting, and their own game getting panned in the press.

          • lolcatnip@reddthat.com
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            I think people will be bothered if the voice acting in their games sounds like it could have been done by Stephen Hawking (or with less exaggeration, like an actor doing their first reading of a script).

            • greenskye@lemm.ee
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              You aren’t up to date if you think modern AI voices sound like Stephen hawking.

      • teejay@lemmy.world
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        1 year ago

        Blah blah blah

        And this deal was vetted and approved by which working voice actors?

      • Ilflish@lemm.ee
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        I agree. The key factor is getting this settled before some smart people get this working seemlessly. It’s stupid to hear that there wasn’t any unionised info decisions for a union though. I guess you ask the union to speak for you but it’s the unions job to speak back.

      • blunderworld@lemmy.ca
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        Interesting, thanks for the clarification. Have to admit, that does sound better, at least in terms of quality

    • Flying Squid@lemmy.world
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      Speaking of Star Trek and AI voices… Majel Barrett supposedly recorded her voice so that it could be used in the future by software to make her talk again.

      So fuck Google Assistant or whatever. Where’s my Enterprise Computer app for me to talk to?

    • Evotech@lemmy.world
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      The finals uses ai voices for announcers and I could not tell the difference so there’s definitely something there. I think it works in that setting because the inflections is so set.

      But as a emotional character maybe not so much

  • SmoothLiquidation@lemmy.world
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    1 year ago

    This is one sector where I am actually happy for AI to be available. I want to play a game where the NPC’s can say my character name.

    That being said, I also want the voice actors to be compensated fairly. Maybe the guilds can set up a deal where using someone’s voice for training data is included.

    • Tetra@kbin.social
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      I feel like the solution is pretty simple: if you want to AI copy someone’s voice and put it in your project, you have to hire them and pay them as normal, and they have to give consent to let the AI use their likeness.

      Otherwise it’s theft.

      • deweydecibel@lemmy.world
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        And this has to be on a per-game basis, to. Studios licensing a voice in perpetuity will eventually come back to the same issues.

        For AI to truly be a net benefit to our society, it should be used as a tool by the artists to augment the output from the artists. It shouldn’t be a way of replacing them.

        If a voice actors job goes from recording each and every line to recording samples for AI and helping to tweak the output, that’s fine. But the compensation stays the same.

        That’s how it improves our world. Makes the human’s job easier without replacing them or affecting their compensation.

        The way it’s currently on track to be used is how it improves the lives of the wealthiest at the expense of everyone else. No amount of futurist techno-jerking should distract from that. These are not tools for us to benefit from in any significant sense.

        • Rolder@reddthat.com
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          I’ve been trying to find the actual text of the deal to see if it fucks over the actors or not, but I can’t find the actual deal, just articles referencing it

        • TheQuietCroc@lemmy.world
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          You don’t need AI to do that, that kind of system can be made independent of AI. It’s just not worth doing for this one use case vs using it for a whole voice.

          • wildginger@lemmy.myserv.one
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            1 year ago

            Making the text to speech program sound like the voice actor who voiced the character who is trying to say your name is the part that requires AI.

          • SmoothLiquidation@lemmy.world
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            Honestly, the problem is that “AI” is a dumb term that is way over used in these situations. Outside of Science Fiction, AI has generally been used to describe what “the next big thing” computers can do.

            Using a term like “Large Language Model” to refer to ChatGPT explains what it actually does. Or Deep-Learning Text to image models for the image generation.

            I remember playing around with TTS on a Apple ][ plus as a kid, there is nothing new about that, but using statistical models to have them imitate a voice is new, but just lumping them all in with Artificial Intelligence, is just dumb.

      • R0cket_M00se@lemmy.world
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        Sure, it’s just that this specific text to speech voice is created by an AI via training data via voice samples.

        AI is more than just ChatGPT, it’s an algorithm that can be applied to a lot of different things.

  • Sanctus@lemmy.world
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    I think it would be better for all involved if we figure this out now. Existing Voice Actors should not have their performances used without their explicit consent. Any performances used by current or past voice actors must have explicit consent and compensation. “New” voices generates by AI must be sufficiently differing from existing performances and any existing performances used in the generation must have consent by the original voice actor.

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      New creations from existing training data from an actor should have some type of royalties involved. The complication with that is the AI tools are largely a black box and it can be murky on where things come from.

      • Sanctus@lemmy.world
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        Thats a solid and necessary addition. This comment section alone has already done more than any regulators. Its like they’re afraid to at least lay down protective ground rules so VAs can continue to eat. Too much profit salivation.

    • Dojan@lemmy.world
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      Existing performances must not be used to train models. If you wish to train a model you should need explicit consent and hire an actor to record such data. The actor should also receive royalties when the resulting model is used for a commercial purpose.

      See, minus the royalty part (in most cases) this has been how VOCALOID, SynthV and the like has more or less operated for two decades now.

    • Jaysyn@kbin.social
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      New voices generated by AI can’t be covered under copyright law, so I doubt they will see much use from corporations.

      • KillerTofu@lemmy.world
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        1 year ago

        Yet. Once upon a time we couldn’t patent an organism and yet now GMOs and companies like Monsanto abuse the legal framework.

      • arquebus_x@kbin.social
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        That’s correct, but it’s important to distinguish something explicitly here. The voices may not be copyrightable, but the dialogue is, as long as it’s not also generated by AI (i.e., dynamically generated). Also, the trained model that generates the voice is still proprietary: only its product (and only the sound itself, not the words if the speech is from a script) can be openly used.

  • kingthrillgore@lemmy.ml
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    I feel like this is really a consequence of what many called the “bad deal” the SAG/AFTRA merger was years ago. When the union can effectively exclude you from the bargaining process and arbitrate you to it, what’s the point? They’re behaving like a cartel, and not like a union. This is not praxis, brothers and sisters!

  • Dojan@lemmy.world
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    1 year ago

    I’m hoping this also means that voice actors can choose not to enter such a deal?

      • Dojan@lemmy.world
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        Not if they want a particular name, like Elias Toufexis seems pretty against having his voice cloned.

        • johannesvanderwhales@lemmy.world
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          That’s fine for people who are established, but unions are supposed to protect all members, especially the ones just getting started who don’t have as much bargaining power.

          • Dojan@lemmy.world
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            Then everyone should unionise and fall under the same protections. It’s how it works here in Sweden.

    • arquebus_x@kbin.social
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      It does, yes. And they can also choose to opt out of future uses of their voice in the AI trained model. Which essentially means that their contracts are on a per-project basis, rather than allowing the game developer to force them to contract for the current project and any future use of the model by that game dev.

      • Dojan@lemmy.world
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        The way I see it, if they want to train models on someone’s voice they should hire them specifically for that purpose. Ergo, clips that are used in production should not be used for training voice models.

        • arquebus_x@kbin.social
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          11 months ago

          The contract would be a combination contract, for performance and AI training. That’s explicitly the thing that’s been agreed to here.

  • inclementimmigrant@lemmy.worldOP
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    To be fair, in November SAG-AFTRA did also make a deal for movies and TV for AI likenesses being used in projects. However, I do think that video games and voice acting in general are a bit of a different beast since they’re often already overlooked and underpaid.

    I mean the union fought tooth and nail and had a vote on the AI deal for their silver and big screen members and while I can kind of understand that the union leadership probably went, “Well we have a blueprint from our last vote, we should be good to just use it again” type of thing, I can understand why the VA members would be a bit upset and feel disrespected in not having the same courtesy applied with allowing them to have the same review and vote.

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    I sympathize with the voice actors but at the same time I think this is a losing battle. I expect AI voices to be widespread and employment opportunities for voice actors to diminish (although I think high-budget games will still use human voice actors for a while). Maybe being open to AI is actually the best case scenario for getting at least some of the money involved.