This is bizarre. If you are a developer, what right does Apple have to seeing your finances for all purchases made in the app that they sold on their store?.
This sounds like a lose-lose for developers. Either you submit to Apple’s
walled gardenpadded cell of an ecosystem and give them money, or you have to find a different payment system and give Apple a cut anyway, which might end up costing you even more in the long run.This seems even more anti-competitive than before!
If you are a developer, what right does Apple have to seeing your finances for all purchases made in the app that they sold on their store?
It’s a commission for sales that came from the app, meaning from Apple’s platform, where they have roughly one billion above-average income users with a reputation for buying apps and subscriptions.
I’ve definitely noticed that basic tools on iOS and Mac OS tend to cost money compared to their Android / Windows / Linux counterparts. But still, just because they can, doesn’t mean they should… Or at least, that they should be legally allowed to.
I won’t shed any tears for Amazon etc having to give Apple a huge chunk of cash, but this sounds like a way to frustrate small developers who don’t have a whole team to devote to their finances.
I won’t shed any tears for Amazon etc having to give Apple a huge chunk of cash
Amazon doesn’t have to give Apple a huge chunk of cash though. Apps don’t pay anything to Apple for real-world stuff being sold. Amazon pays nothing for the tens of billions of dollars purchased every year from iPhones. The only thing they pay Apple for is if someone uses the Prime Video app to buy or rent something or subscribe to Prime Video, but who does not already have an Amazon account (with saved card) that they’re signed into. We’re probably talking a number measured in the thousands of dollars. Uber, for example, pays Apple nothing other than their annual developer account fee (or fees, assuming they have multiple accounts).
this sounds like a way to frustrate small developers who don’t have a whole team to devote to their finances.
Nobody is going to actually use this program so there’s no real world extra accounting cost. Previously Apple charged 30% for a combined payment handling and commission. A court determined they had to let developers handle their own payments so Apple complied and said the commission is 27%. It’s invariably cheaper to just stick with Apple’s 30%.
Everyone always wants more money. Developers would love to pay less; Apple would love to make more. The 30% max fee (in practice less for many developers) has been pretty successful for everyone involved. I think people can quibble over the “right” number, but I don’t think it’s wrong that there’s a sales commission for access to a profitable platform.
It’s a commission for sales that came from the app
Now where are Apple’s detailed sales reports, poving that this isn’t paid with the device?
Businesses don’t make themselves cheaper for consumers even if they get a chance to cut their overhead. I just don’t see businesses ever do that. Profits “rise” and they circle-jerk about how great they’re doing.
I’m more interested in getting access to FOSS, indie apps, and apps that Apple is too afraid to be associated with, such as emulators and apps that feature adult content.
The whole point of this exercise was that a bigger cut of the app revenue goes to the developers though.
You know, since the phone manufacturer and payment provider actually doesn’t do any of the development work on the app…
No, but they do gate keep what can/can’t be installed on their phone quite aggressively.
That’s why there isn’t a single torrent client for iOS, for example.
This article seems like Apple had to sign off on it before it was published. Having multiple stores from which to choose will certainly lead to lower prices. The best example of this is gaming. Closed systems of digital purchases like Xbox or Nintendo Switch stores almost always have higher prices than the exact same game on PC. Of course on PC I can buy from the ubiquitous Steam, the Microsoft store, Epic, GOG, UBI, EA, itch.io and others. If PC were like an iPhone I would only be able to buy from Microsoft and MS could demand a cut of every game sold outside of their walled garden.
The fact this writer claims developers would be nothing without Apple is laughable. If Apple closed up shop tomorrow we’d still want and use apps. Apple is not the reason we use apps, they are only a platform that can run the apps we already use.
They mean the handset price will go up, since Apple will no longer be able to suck as much app store money from you
Though I don’t expect many people to take advantage of their new freedom - look at the number of Android users who have ever side loaded apps, or used a store which didn’t come with their phone
UBI
Y’all have Universal Basic Income on PC?
This article is totally not sponsored by Apple 🙄🙄🙄
So many BS points
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The literal creation of the problem and making of a solution. I bought my PC, I install applications on my PC, I do not pay MSI, AMD, intel, nvidia, corsair, Linux, ms windows money after the fact. Same goes for android when side loading, its all a silly excuse to cover they’re greed
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What a bootlicker.
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Don’t worry, I didn’t.
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There is no free lunch. Even if you aren’t paying for apps, you are still paying for them. Even FOSS apps, your share is just being paid for by the kindness of the developers or other community members who donate to fund development.
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Do you generally ask everyone you know about their app buying choices? How many people do you know? How up to date is this data? Does it include in-app purchases?
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I apologize, was attempting to be funny. The best thing about Lemmy is the community, so please keep joining in.