“Hi, welcome to the midgame checkpoint. To continue, please produce 25 potions that require four different useless items.”
“Oh ho, this enemy is impervious to your broadsword. But if you have that one dagger the orphan boy dropped 26 playing hours ago, then you can throw it in his eye and obtain the Orphan’s Treasure. This unique item will grant a buff that increases gainaxing.”
“Yes, you’re low on health, but you can eat 25 cheese wheels. Save those hundred full life potions for when you really need th-Oh that was the last boss. Good job, you win, and the potions mean nothing.”
Ok, that last one is a reason not to hoard, but it stems from a thousand boss battles where you didn’t have any healing items.
Yes, you’re low on health, but you can eat 25 cheese wheels.
Just once I’d like a game where this actually has consequences. Oh, you ate 25 cheese wheels right before a battle? Now you’re nauseated and your stomach is aching. You puke mid battle and your enemy decapitates you, which leading to a spray of blood and vomit in their face so you kinda get the last laugh but you’re still dead.
That game exists. It’s called “real life”. It’s pay to win and often not all that fun. Plus, the graphics can be hit or miss at times, depending on your hardware.
I think Outer Worlds does this, (Well not the whole puking thing lmao) if you eat/drink too much of the same thing you get hit with a debuff or something. You can also develop addictions iirc with certain foods, drugs and alcohol where you get slapped with a debuff if it gets too long since you last consumed ut
You eat the giant corpse. You’re having a hard time getting all of it down. Stop eating? y/n
n
You choke over your giant corpse. You die. Do you want your possesions identified? y/n
Or, if you can’t choke to death because you’re wearing an amulet of magical breathing:
You stuff yourself, and then vomit voluminously.
It’s not really the same, because eating doesn’t heal you and you’d usually rather do it when nothing is trying to kill you, although sometimes it can’t be helped.
We’ve been conditioned to hoard stuff.
“Hi, welcome to the midgame checkpoint. To continue, please produce 25 potions that require four different useless items.”
“Oh ho, this enemy is impervious to your broadsword. But if you have that one dagger the orphan boy dropped 26 playing hours ago, then you can throw it in his eye and obtain the Orphan’s Treasure. This unique item will grant a buff that increases gainaxing.”
“Yes, you’re low on health, but you can eat 25 cheese wheels. Save those hundred full life potions for when you really need th-Oh that was the last boss. Good job, you win, and the potions mean nothing.”
Ok, that last one is a reason not to hoard, but it stems from a thousand boss battles where you didn’t have any healing items.
Just once I’d like a game where this actually has consequences. Oh, you ate 25 cheese wheels right before a battle? Now you’re nauseated and your stomach is aching. You puke mid battle and your enemy decapitates you, which leading to a spray of blood and vomit in their face so you kinda get the last laugh but you’re still dead.
That game exists. It’s called “real life”. It’s pay to win and often not all that fun. Plus, the graphics can be hit or miss at times, depending on your hardware.
My rendering distance is way too low.
Yeah that games alright but there’s way too much grinding involved
I think Outer Worlds does this, (Well not the whole puking thing lmao) if you eat/drink too much of the same thing you get hit with a debuff or something. You can also develop addictions iirc with certain foods, drugs and alcohol where you get slapped with a debuff if it gets too long since you last consumed ut
NetHack sort of has this.
Or, if you can’t choke to death because you’re wearing an amulet of magical breathing:
It’s not really the same, because eating doesn’t heal you and you’d usually rather do it when nothing is trying to kill you, although sometimes it can’t be helped.
Noita is the game you’re looking for. Consume too much and you explode, run over, try again.
Final fantasy 9 had a dungeon where weapon states are reversed so if you use your starting weapons it’s like having the best weapons in the game.
There were Few times in baldurs gate that I just by chance had the item or magic scroll the npc wanted.
DoA Beach Volleyball the RPG