• hypnicjerk@lemmy.world
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        4 months ago

        did you know that there’s a button on each comment which is purpose built for you to express this exact sentiment? i’ve provided a helpful diagram:

        • Isoprenoid@programming.dev
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          4 months ago

          Up and down votes are not a “agree / disagree” button. They are for dis/encouraging posts. You can upvote a post you disagree with but can see that it is useful for the discussion.

          • sugar_in_your_tea@sh.itjust.works
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            4 months ago

            I’m pretty sure that ship has sailed, especially on Lemmy. I feel like votes as agreement instead of acknowledging constructiveness is more prevalent here than on Reddit, especially for anything vaguely political (or AI, Musk, etc). I’ve seen very constructive comments complete with citations and everything get heavily downvoted because they go against whatever the popular position is, while a low-effort comment next to it gets heavily upvoted because it agrees with the popular opinion.

            It’s really frustrating, and I wish we had a platform that properly rewarded constructive discussion instead of popular discussion. Yet here we are.

        • Aurenkin@sh.itjust.works
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          4 months ago

          You know if you don’t think a comment adds to the discussion there’s a purpose built button for you to express that exact sentiment? It’s right below the one you pointed out in your very helpful diagram.

          • hypnicjerk@lemmy.world
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            4 months ago

            you’re adorable, but i think we can all agree that making an effort to help other users contribute positively to the platform is itself a positive contribution.

            • Aurenkin@sh.itjust.works
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              4 months ago

              I really hope you’re not suggesting that you honestly think someone didn’t know about the upvote button? What a silly thing to imply that your sarcastic comment was supposed to be in some way actually helpful to someone.

              • hypnicjerk@lemmy.world
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                4 months ago

                i like to give people the benefit of the doubt.

                i understand that you don’t appreciate my tone but i’m afraid i won’t be able to kneecap my natural charm in order to be less intimidating to you.

                • Aurenkin@sh.itjust.works
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                  4 months ago

                  It’s not that I don’t like your tone, I’m always down for a sarcastic quip. What I don’t like is dishonest people. You must think we’re all incredibly stupid if you expect anyone to believe your intent was to help by pointing out the upvote button.

                  I do admire your confidence, however misplaced, and your commitment to embodying your username though.

  • Ephera@lemmy.ml
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    4 months ago

    Man, I’m getting tired of everyone and their cat saying shit like “AI will…”.

    With how loosely defined “AI” is, it probably will at some point. But that statement is also completely worthless.

  • Dizzy Devil Ducky@lemm.ee
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    4 months ago

    When an AI is able to take and write every single line of code, generate all the art, and debug it just by having someone as code dumb as a CEO type in a prompt, I’ll believe his words and eat my shirt.

  • Phegan@lemmy.world
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    4 months ago

    It’s impressive how many Ls one man can take while still getting media coverage

    • ulterno@lemmy.kde.social
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      4 months ago

      A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.

      1. Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
      2. Make them talk to each other for around 5-10 rounds of conversation.
      3. Read them, just to make sure nothing seems out of place.
      4. Bundle them with TTS for each character sound type.

      Sure, you’ll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.

      • Rekorse@sh.itjust.works
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        4 months ago

        They won’t because of hallucinations. They could work in mature games though where its expected that whatever the AI says is not going to break your brain.

        But yeah a kid walks up to toad in the next Mario game and toad tells Mario to go slap peaches ass, that game would get pulled really quick.

        • ulterno@lemmy.kde.social
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          4 months ago

          I just re-read my comment and realised I was not clear enough.
          You bundle the text and the AI-TTS. Not the AI text generator.

            • ulterno@lemmy.kde.social
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              3 months ago

              The content is… AI assisted (maybe a better way to put it).
              And yes, now you don’t need to get the VA every time you add a line, as long as the License for the TTS data holds.

              You still want to be having proper VAs for lead roles though. Or you might end up with empty feeling dialogues. Even though AI tends to put inflections and all, from what I have seen, it’s not good enough to reproduce proper acting.
              Of course that would mean that those who cannot do the higher quality acting [1] will be stuck with only making the TTS files, instead of getting lead roles.

              But that will mean that now, places where games could not afford to add voice, they now can. Specially useful for cases where someone is doing a one dev project.

              Even better if there can be an open standard format for AI training compatible TTS data. That way, a VA can just pay a one time fee to a tech, to create that file, then own said file and licence it whichever way they like.


              1. e.g. most Anime English dubs. I have seen a few exceptions, but they are few enough to call exceptions ↩︎

              • Rekorse@sh.itjust.works
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                3 months ago

                You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.

                How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.

                • ulterno@lemmy.kde.social
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                  3 months ago

                  The system you described would mean only the biggest names get paid

                  Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.

                  Take X4 for instance. The only banter we get is different types of “hello”.
                  Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
                  It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
                  It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
                  This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
                  This way, we can reduce both production and distribution costs.

                  And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).