I have NO idea what this is. Geoff said on-stage it’s a co-op action adventure game, so this doesn’t seem like a sequel, but more like a standalone DLC? This re-uses a lot of enemies and assets from the original, and even Nameless King from DS3 is here.

EDIT: It’s a co-op roguelike that can be played singleplayer. Very weird! https://www.ign.com/articles/elden-ring-nightreign-we-played-it

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    1
    ·
    10 days ago

    To answer the OP, it’s an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the “seamless co-op” mod and its popularity has influenced how they’re handling multiplayer going forward.

    • simple@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      16
      ·
      10 days ago

      My big question is whether this can be played singleplayer or if it’s designed from the ground up to be multiplayer, since the trailer put a lot of focus on it being co-op. Man, I’m hyped either way!

  • OccamsTeapot@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    10 days ago

    Seems pretty interesting! Not sure how I’ll feel about a roguelike take on a souls game but if the price is right I’ll definitely get it.

    Also looks like the Nameless King and the firekeeper (in a cloak) in the trailer! Could be cool if it’s all integrated into the story nicely and not just a lazy way to fill things out

    • Nythos@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 days ago

      Honestly with the difficult being balanced right I think a roguelike dark souls could be really fun

      • OccamsTeapot@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 days ago

        I guess I’m worried it will lose some depth but to be fair I have no reason to assume that. Maybe the movement and new combat mechanics will give it more of a roguelike feel too, seems faster paced