Can they tell the differences between installs or can’t they? Either way, they’re definitely lying to their users.
Do installs of the same game by the same user across multiple devices count as different installs?
We treat different devices as different installs. We don’t want to track identity across different devices.
Jesus Christ. A single user can freely install the game repeatedly and bankrupt a creator.
I can see this going wrong with steam proton if each install gets it’s own wine config, simply reinstalling or updating might look like a new machine
I can definitely see one of those “ree woke game” types doing this.
Fitting image host, too.
Excellent
Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!
Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don’t know decides something dumb. If there’s a FOSS alternative, always prefer that.
Is there a Foss alternative to unity?
I looked into it briefly after hearing this news and saw people talking about Godot. It’s for 2D and 3D multi-platform games and you can use C#, C++ and others. Sounds pretty cool
The other cool kid on the block right now is bevy. It’s less of an engine for people who just want something to write their game in, though, but more of a framework for people looking to write their own engine. There’s practically nothing you can’t customise or replace in that thing, it’s built to be both flexible and performant.
This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.
It isn’t too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam’s cut.
There should also absolutely have been a grandfather clause for games already released.
I get Unity needs to make money. They’ve never been profitable. But they’ve seriously overcomplicated the whole thing and gotten people angry at them.
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EA: it’s cancer
They’re straight up gaslighting!
Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs.
Someone tell them they can achieve the latter much more effectively if they simply charge once FOR EACH COPY SOLD.
Hmmm… but then what about humble bundle sales or freemium games? Maybe the charge should change depending on the price of the game…
OH WAIT THAT’S REVENUE SHARE. Seriusly this whole thing is just an attempt at taking more money than devs would be willing to pay, by using a model without an up front percentage.
kind of hard to gaslight when hundreds of news sites already have copies of the thing you said before published
Didn’t stop them from trying!
Wait why charging for an install? What is going on?
It’s why software needs to be open source, not just free.
Godot is a good example of a free and well-developed open source game engine. It’ll probably see a sharp rise in adoption following this controversy from Unity.
The year of Godot games is coming
This is far more likely than the year of the Linux desktop
See a sharp rise? Was that an intentional C# reference?
LMAO
I work with C# daily and even I didn’t realize I made a pun there xD
Maybe it’s just embedded in my subconscious at this point…
Yo, is C# named that because a # is made of four plusses?
Yep, it’s supposed to mean C++++.
The sharp symbol also resembles a ligature of four “+” symbols (in a two-by-two grid), further implying that the language is an increment of C++.
That’s specific enough that I have to assume you already knew that, though.
I’ve looked into Godot for 2 hours and I already am learning how to write shaders. I feel like the available assets are going to skyrocket.
sounds like you’ve missed a couple of days of the newest Unity drama
- [Gamesfromscratch] Unity’s New Pricing is … Awful
- [Gamesfromscratch] Develoers React to Unity Price Changes
Because greed. Is there any other explanation?
Or because they got bigger than they can currently support and they don’t want to lay off their employees.
Unity has absolutely no qualms about laying off employees …
Then they’d use an actually sensible payment model like, gee, say taking a cut of the revenue made from unity games?
This is like being charged every time you eat off of a plate rather than just charging for the fucking plate.
They could promise to pay the developer a fee per install and it wouldn’t matter. You can’t trust them anymore.
Don’t try to find a meaning in this, just switch to something FOSS. Look at how the 3D modeling world is since Blender became a real competitor.