Any games where a remaster could never stack up to the original.
Inspired by this post, asking the opposite, what games do you think are worthy of a remaster: https://lemmy.ml/post/6091201
I would have said dead space until the remake came out and blew me away. So if the devs really care about it no game is untouchable to me. You can always play the original.
Yea I think it’s not necessarily the game, but what the remaster looks like. If they get super lazy with it, then it’s not worth it. A proper remaster would be great
https://www.reddit.com/r/gaming/comments/quszkv/increasing_poly_count_doesnt_always_make_sense/
I’d say the same thing about resident evil 2 and to an extent resident evil 3.
I think the re2+3 remakes are great games, but I don’t think they’re better than the originals. 3 especially felt really cut and dumbed down compared to it’s source. I think I put 40 hours into the original story, and beat the remake in about 6.
I agree that they are not better than the originals. I still prefer the tank controls.
The Game.
God dammit.
It’s been years. Literally years.
Well played.
sigh
I have lost the game…
Fuck I lost the game.
Portal 2 is 12 years old and still looks incredible.
I just played the portal series this year and it was so much fun. I might go back and play the second one.
Now I want to go replay Portal, both 1 and 2.
Sometimes a simple port to modern systems with 60+ fps and widescreen/4K is all you need and in this case I say remaster everything good. There’s no excuse for a great game being permanently stuck on a Saturn or PS2.
ICO could never have the same impact on a flat screen.
heck most of the greats are great because they played with the limitations of the day and a 60fps widescreen release would just highlight the worst parts.
I’ve hooked up a 2600 to a widescreen before and seeing whats going on outside the 4:3 scanlines can be interesting but it’s not a better experience than on a CRT.
Yeah fair enough, I wasn’t really considering ports to new systems when I asked the question. I was thinking more along the lines of, if they remastered something like SMW with more modern graphics or slightly different controls, it wouldn’t hold up to the original masterpiece. But then again flatscreens don’t display games designed for crt screens as well as they were initially intended. Maybe remakes would’ve been a better question!
I am always for remasters, especially if they can somehow make it so it can easily be played across all current and future systems. Let people play old retro games and don’t let them get lost to time.
That being said, remakes and rereleases can go screw themselves. Like I’d much rather have RE4 remastered rather than the RE4 remake because the original is still good. All remakes do is cash in on nostalgia and are probably easy to make because they already have the entire game mapped out - which is probably why they are so popular, but goddammit can we get something new instead of a game released 10+ years ago?
Pong.
If you change it, then it’s not Pong.
But the paddles now have 3 entire dimensions.
The original Rollercoaster Tycoon is perfect in every single way.
OpenRCT is a massive improvement. Your point is invalid.
Tetris? Any remake they’ve made was basically just a texture pack?
I will say Tetris Effect in VR is a legitimately transcendental experience. I’ve had trips that felt less meaningful and awe-inspiring than that game.
The Next Tetris actually has some neat mechanics that allow for some crazy gameplay moves. The pieces will fall apart once they come to rest, if the blocks are a different color, and they also merge together if they are the same color. It made for some interesting games
No such thing, technology gets better and even games that feel perfect today would be better with newer UI, smoother framerates, or better controls.
Of course you can say that the original Super Mario Brothers needs to exist still so people could keep working on speed runs, or just cause of the history, but a better SMB with new controls and smoother gameplay should always be on the table.
I mean, the original SMB quadrilogy was one of the first remasters ever (they messed up the brick breaking physics in SMB1/LL though, so I prefer the original or a fixed ROM hack of All Stars for those.)
Phantasy Star Online. They’ve tried to release sequels over the years - Universe, PSO2 - and failed miserably at capturing what made Episodes 1 and 2 great. There’s no way they would be able to just update the graphics without trying to “improve” something in the gameplay, or changing the loot system, or adding MTX, and would just fuck it up again.
PSO is so good that even now, 23 years after it launched on Dreamcast, there’s still hundreds if not thousands of people like me that still play regularly. Whether that’s offline on their GameCube or online in Blue Burst on PC on a server like Ephinea.
Heroes of Might & Magic 3
you may or may not be interested in this little project https://vcmi.eu/
its a project to create an open source implementation of its engine, think daggerfall unity as an example
Dishonored.
That game looks beautiful, even if compared to some of today’s AAA titles.
Updating it to Dishonored 2 level graphics would be nice though. Last time I played it I noticed some things looking dated now. But the art style is solid either way.
I just want great ports, like what iD Software has done with Doom and Quake. I don’t care about updated visuals as long as I can play my favorite games in 1080p with modern controls.
Get Zanondrum and the official Doom and Doom 2 WADs, slap Brutal Doom on top and enjoy.
I thought GZDoom was better for singleplayer? I prefer to use Crispy Doom though since I love vanilla but not MS-DOS era vanilla ;_;
Ironically, the Doom and Quake versions you can buy now are essentially remakes. The artwork is the same but the backend code is completely redone. Modern official Doom ports now run in Unity.
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Honestly hard question because essentially you want a game that would be worse now. Something that playing now would tranish it then make it better even with updated graphics/movement. Or something you know the company would take a direction which would make it negative.
Something like redoing the original Super Mario 1, 2 and 3. Where the updated graphics and changes to game play takes away from the original pixel feel. As I feel Nintendo would probably use modern day Mario design.
or mass effects removal of zoooming in on mirandas buttWasn’t Mario remastered for SNES? I preferred those over the NES versions.
They were remastered (which I think hurts the original argument), but I as I understand, the question of which is better is pretty divisive
I am unaware of any difference other than the obvious visual one. I never owned a SNES back in the day, so I kinda missed All Stars, and even when emulating became cool, I never saw a reason to emulate a game that then made me choose which game I wanted to play, rather than just choose the ROM for the game I wanted.
Agreed, SMW was actually the first thing that popped into my head when writing the post subject, SMB1-3 definitely qualify too. I’d put them all on equal footing in this regard.
This isn’t quite what you’re asking, but Halo CE vs the MCC remaster. Halo: CE was superior visually-speaking to the MCC remaster because there were a lot of changes the MCC made to the lighting and textures which ruined the atmosphere of the original. That’s not to say the remaster is bad, it just isn’t good because it lost the original feel of the game.
When it comes to games that could never be remastered, I think Hylics 1 and 2 fit the bill for me. It’s not that Hylics 1 couldn’t look better, but so much of the visual style relies on photographs and claymation that it’d be very, very hard to do a proper “remaster”. Hylics 2 is the same, except now there’s video you have to remake instead of still images.
Agreed. That was the first time I had really had an attachment to an original and then played the remaster. Of course, these are my opinions, but it felt as if any level with an originally dark atmosphere completely lost it. All of the architecture was overcomplicated for no real aesthetic gain.
Being able to flip between the remaster and original with a button is a great feature, but really damned it further for me.
For the most part, a good remaster should feel as if it’s a continuation of the original style, MCC’s version of CE just felt like they did that a quarter of the way, then a giant mutation occurred and warped it the rest of the way into something… different
I’ll go as far as to say Sabre’s lighting and coloring were terrible. The covenant interiors look nothing like their original counterparts. All the creepiness is gone. Frankly they ruined the entire look and vibe of halo CE. You also can shoot objects you can’t see because their overlay trick - which is admittedly very clever - needed more polish and sanding down of the edges. Nothing worse than shooting from behind a boulder only to find it’s 6in higher than it looks and your bullets are just stopping mid air.
I only play on original graphics (the upscaling is great).
Specifically, MCC’s version of Halo 1 is modelled after the Gearbox PC port of Halo CE, which is where the lighting and texture jank originates from.