Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.
Me personally, I’d say Dirt Rally 2, very addicting gameplay.
I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.
Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years
Every time I hear Paradise City I see the loading screen, nostalgia for those early days with the 360 camera that gave you a drivers license. Good times and it still holds up, my gf had never played it and had a great time smashing barriers the other day.
I love Burnout Paradise. I used to load up the game and just drive aimlessly for hours.
Gran Turismo and Forza. I love the simulation aspect, ain’t no way on Earth I want to drive a sports car. Too irresponsible.
Mario Kart for the social aspect.
Consider most of people already gives what they like and also me have variety of interest (likes Rally, Endurance racing, Open wheel, Closed circuit, Street races and so on), maybe I’ll go with Tokyo Xtreme Racer (and its spin off Drift) series. To me Genki much more than a game but rather a love letter to these genre (they even go down with consulting with street racers, incorporating them in game, and make short documentary about them!).
(Excuse me for going a little bit on culture) First the main elephant, the Wangan racing genre. back then (even to this day?) this sub-genre of racing is niche as IIRC this racing scene mostly around Japanese and traced way back in 80s and early to mid 90s during Economy bubble era. Everyone had a lot of cash to spend their money and guess what? those city people spend it on (illegal) street racing and the infamous one where they raced on highway networks. You got japanese tuners also actively participating on these kind of activity even the infamous one! Like owner of RE-Amemiya, Abflug, TOP SECRET, Auto TBK, MCR and so on, now coupled of that with infamous exclusive Mid Night Club, you get the idea of why these people seeking thrill of moving fast on this highway roads. For Touge scene and sub-genre, I think you guys all know very much as it’s more popularised by kind of Initial D and such.
Back to the game. back then you can’t find a almost 1:1 recreation of Shuto highway network in a game. On Tokyo Xtreme Racer 1 (Dreamcast) you have almost 1:1 recreation of C1 loop portion of Shuto highway which is well made and still hold up to this day even with decent car roster. Tuning in this game is fairly deep and necessity to gain upper hand on higher stake, you have to make sure your gear setup suited to the portion of highway you’re currently run, running on Wangan Bay route isn’t the same as running on C1 Loop or Shinkanjo area. Tokyo Xtreme Racer 2 (on Dreamcast) brought Wangan Bay route and Yokohane road into the menu and so the highway network almost fully(!) complete, this time they brought more selection to the cars and gives you freedom which car you want to start your adventure to become one of the fastest highway racer. Tokyo Xtreme Racer Zero somehow a port of TXR 2 on PS2 which add several new rivals and new cars exclusive to PS2. Tokyo Xtreme Racer Zero-One (3 on the West) brings licensed cars and 2 other city like Nagoya and Osaka but at cost of reduced cars (still interesting selection).
For both main series and its spin off Drift series that distinguishing themself with other akin to Need for Speed is the RPG element and roguelite that makes every playthrough can be different. You can start the game using Kei cars class, you can start with bigger luxury cars, or you can just start with sport coupe cars just like everyone else. Your car is half of your strength, you need to couple that with car setup and your skill to conquer the road to become one of the fastest. Another interesting bit is that each Rival has these small bios about them which gave them little bit of personality. To me those what makes it feel more raw and engaging for use who likes the genre and culture around it (becasue back then these street racers come from variety of background, you can have your ordinary young adult up to businessman member).
Nowaday Wangan genre have their spot filled with Assetto Corsa with Shuto Revival Project (SRP) map and even with “No Hesi” (western equivalent) server and you have standalone game such as Night-Runners.
While Genki confirmed they develop new Tokyo Xtreme Racer, I have mixed feeling on it afraid that it turn become something like C1GP where they playing “safe” and becoming more into legal area turning the highway into something like sanctioned race event akin to Tokyo Expressway/Special Routes map in Gran Turismo. Wangan racing without traffic and heavily modified cars kind of feel off.
Fun fact: Genki help Namco develop Wangan Midnight in its early day even on PS2 game they reuse TXR0 game engine, and then Namco do it themselves and turn it into arcade game (Wangan Midnight Maximum Tune series).
My favorite racing game is Sonic & All-Stars Racing Transformed Collection (2013 version). Arcade racing in the style of Mario Kart, it was the one time where Sega did what Nintendont in that genre. Amazing tracks, amazing wide selection of Sega characters to chose as racers (also ralph from ralph breaks movies for some reason), amazing 3 way modes of racing (by land, by water, by air), amazing replayability due to all the racers and modifications possible to choose from, and good price in promotion events.
I knew one of the designers who worked on that (or maybe on one of it’s ports?) and he fucking loved the game. He would often describe in detail why it was the superior kart game
I believe him, it is awesome to play until this day. Would love to hear him spell out exactly how and why.
BeamNG.Drive and the Gran Turismo games
For sim, I utilize iRacing to practice and learn tracks before real life amateur endurance races in champcar and lemons as well as track days.
IMO iRacing physics are so good and the tracks are so well modeled that it’s a very effective learning tool. It’s the first sim since Live For Speed that really feels close enough to real life for me to forget I’m playing a sim.
Plus traffic management and race craft are so crucially important in wheel to wheel racing & I simply don’t get any other opportunity to practice those.
Wreckfest, Absolute Drift, Art of Rally, BeamNG, New Star GP, F1 23, My Summer Car, Super Woden GP 2.
A bit more unorthodox than the normal recommendations maybe but truly excellent games. Except for F1 they are all quite cheap too.
Assetto Corsa
Forza Horizon 4 is my favourite, 5 is mostly meh.
Then we have Beamng, that is increadible
Speaking of Forza Horizon, they’re really cheap on Steam currently. FH4 is only 4 dollars.
FH4 is only 4 dollars
What country do you live in? For me it’s currently $/€14 in the regular version, 20 for the
deluxeultimate edition.Also note that the game will be getting delisted in december, so now might be the last chance to get it at a discount.
It’s 16 canuck bucks for me here. You must get some good pricing in your region.
Ah yeah, must be one of the rare cases where regional prices are really favorable.
Art of Rally
Need For Speed: Heat
Does bike racing count? If so: Descenders is amazing
And if that counts, how about Crumble?
Ooh: Turbo Golf Racing, and Kart Rider
Race the Sun?
I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they’re rubber and wouldn’t actually do that, I want wacky announcers with color commentary, I don’t want to shift gears.
I want games like Ridge Racer and Need for Speed to make a comeback.
Split/Second
Make Way
Mario Kart
I have a type.
TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.
As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.
This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.
All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).
Play TrackMania. Is fun.
There a quite a few favourites over the years.
- Colin McRae Rally 2.0
- Live for Speed
- Hydrothunder
- Metropolis Street Racer
- Forza Motorsport 4
- Burnout 2
- Blur
- Wreckfest
- Gran Turismo 2
- Wave Race Blue Storm
- F-Zero X
- GRIP (and Rollcage 1 & 2)
- TT Isle of Man
- Dirt Rally 1 & 2
- Circuit Superstars
live for speed
It’s always nice to see it still being remembered. The first Sim racer I played.
Art of Rally mixes fun arcadey accessibility with realistic handling for a fun stylish experience imo.
I love Dirt Rally 2. Oddly enough I’m not too good at it but it becomes a sort of groundhog day simulator as I continue to comically fuck up a run and reset to try and hit tight timing windows and optimize, resulting in a wave of excitement when it all culminates to eventually pushing me over the finish line