SMB had game file size limitations in the dozens of kilobytes range.
Modern AAA games need optimisations too
Optimization? Pffffft. Nvidia probably pays game developers to make unoptimized games just to boost gpu sales.
What I would give to have modern devs work that hard to reduce file sizes
Is it more than the price of a hard drive?
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Because most of the time and energy are spent trying to hold on and not be tossed off by centripetal force?
For comparison, that screenshot is 342kb, and Super Mario Bros is 40kb. The screenshot is more than 8.5 times bigger than the game it comes from.
I managed to recreate almost the same screenshot in 5kb (and with much less compression artifacts!)
before adding the text and circles it was only 1.6kb
it’s a case where jpeg compression ironically results in the picture getting 60x larger and more blurry because everyone recompresses the images and jpeg is designed for large photos and not pixel art
I’ve seen this same suggestion years ago on Blender tutorials. Generating a scene isn’t about making it realistic, it’s about fooling the audience into thinking it’s real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!
Fuck I’m old
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They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.
I honestly don’t see the similarity. So nice rotating, scaling, moving skills I guess.
Is this halo?
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It’s minecraft
Mario
You want them to pay to design TWO ROCKS??? What are they, billionaires???
The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months
All you did was describe the current sad trajectory of AAA games anyway.
There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?